How to Reroll Your Race
Clover Legends race reroll attempts are used through the character's race interface to change the current race outcome. Clover Legends race reroll attempts are not grimoire spins, and a roll can return the same race again. Before using one, decide which kind of boost you want and whether you are willing to replace the result you already have.
CHALLS's September 15 walkthrough shows reroll items in inventory, opens the Profile race panel, and then spends attempts. He starts on Human and receives Human on three consecutive rolls. The action works, but the results do not improve simply because he used several attempts.
The selected Human panel also shows +5% XP and a 49% roll chance. Other families have different themes, including mana and cooldowns, loot and health, damage and critical performance, or regeneration and speed. A roll should support one of those needs rather than serve as an automatic response to having a spare token.
The official Clover Legends page remains the correct game entry and directs players toward its Discord for codes. Use the game's own identity when following reward information; similarly named Black Clover experiences have different race systems.
Get Attempts Without Confusing Reward Types
Clover Legends race reroll rewards appear in the demonstrated free-reward and inventory flow. Code lists also include named reroll rewards. Gems, ordinary currency, boss keys, and grimoire rewards are useful, but none should be counted as race attempts merely because they arrive in the same reward menu.
| Source or reward type | Available reward or function | What to do |
|---|---|---|
| Playtime rewards | CHALLS shows rerolls among the rewards in his walkthrough | Claim the reached reward and confirm the reroll total |
| Reroll codes | Dated code listings name specific race-reroll rewards | Enter the code and read the game's response |
| Inventory reroll item | CHALLS opens it before the Profile sequence | Use it to reach the relevant race action |
| Gems or Yul | Separate currencies shown elsewhere in the interface | Keep them separate from the number of race attempts |
| Paid offers | MySpaceGuide describes a shop option | Read the actual current offer before considering it |
CHALLS discusses playtime rewards around 1:31. Later, his inventory contains race rerolls alongside chests. That distinction is useful: opening a common chest in the video is not the same action as consuming a race reroll.
For codes, the September listing from Pocket Tactics associates REROLL10K and NEWRACE with five race rerolls each. Code availability can change, and an account that already claimed a code must wait for a new reward. Confirm each redemption in the game before counting its attempts.
| Published code | Listed reward | How to treat the result |
|---|---|---|
| REROLL10K | Five race rerolls | Count them only after the game accepts the code |
| NEWRACE | Five race rerolls | A previous redemption is not a fresh supply |
The redemption path shown in current guides is the top-right menu, Codes, the code-entry field, and the claim action. Enter one code at a time so you can tell which response belongs to which submission. If the game reports a rejection, do not add the advertised amount to your planned budget.
A Clover Legends race reroll budget should begin with the attempts actually available, not the total advertised across several websites. The same code copied onto multiple pages is still one code. A code already claimed on your account does not become another reward because a different creator mentions it.
MySpaceGuide's short guide recommends checking codes first. Claim eligible free attempts before considering a paid offer. Once a reward arrives, add the actual credited amount to your session budget and decide how many of those attempts you want to save.
Use the Race Panel Deliberately
The Clover Legends race reroll sequence is short, but the decision deserves a pause between attempts. The current result, its boost, available attempts, and the outcome of the next roll are separate pieces of information.
| Step | Action | Check before moving on |
|---|---|---|
| 1 | Open the race interface from the relevant inventory or Profile flow | Confirm this is the race panel, not Grimoire Roll |
| 2 | Read the current race and selected boost | Decide whether you are willing to replace it |
| 3 | Note the available attempt count | Set a maximum for this session |
| 4 | Use one reroll | Wait for the result instead of assuming success |
| 5 | Read the new race and boost | Keep a useful result before spending another attempt |
The visible roll sequence starts around 4:57. CHALLS receives Human, rolls again, and receives Human again. This demonstrates that rerolling does not guarantee a different name. It also explains why several attempts can disappear without changing the character's displayed race.
MySpaceGuide describes each spin as replacing the current race. Treat the action accordingly: it is not an inventory of saved choices you can freely switch between. If the current result suits your build, another roll introduces a new decision rather than a guaranteed upgrade.
The Profile panel includes Devil pity and Angel pity indicators. They are race-specific labels, not the Legendary and Mythical counters in the grimoire menu. Read the race counters on the same panel as your attempt count, and keep their progress separate from your book-spinning budget.
For Clover Legends race reroll planning, the most important control is often the one outside the game: decide your stopping condition before you begin. A short plan makes it easier to recognize a useful outcome instead of chasing increasingly vague expectations.
Choose a Stopping Point and Avoid False Upgrades
The race list is organized into five families. Those headings give you a practical way to define an acceptable result without pretending every member of a family has identical numerical bonuses.
| Goal | Family focus to inspect | Sensible stopping question |
|---|---|---|
| More progression value | Human: XP and Mastery | Does the selected boost help the progress I am currently earning? |
| More comfortable resource use | Elf: Mana and Cooldown | Does the result address my actual combat downtime? |
| Loot and survivability | Dwarf: Loot and Health | Is this more useful than the result I was replacing? |
| Offensive performance | Devil: Damage and Crit | Can I use the extra offense without losing needed comfort? |
| Recovery and movement | Angel: Regen and Speed | Does this help the part of fights where I struggle? |
Read the selected boost after the roll and compare it with your goal. For example, a progression-focused result may be useful for ordinary leveling even when your long-term target is a damage-focused family. You can keep that useful result and save the remaining attempts.
A Clover Legends race reroll is not automatically worthwhile because the current race is common. Human's visible XP boost can still have value while you progress. If your ordinary quests are comfortable, saving attempts until you have a clearer target can be a reasonable choice.
Set two limits: an acceptable result and a maximum number of attempts. Stop when either condition is met. This prevents a useful outcome from being immediately replaced simply because several tokens remain in inventory.
Consider a simple example. You have seven attempts and decide to use at most three today. If the first roll gives a boost you wanted, you stop with six attempts left. If all three are disappointing, you still stop with four. The limit protects your remaining attempts even when the session is disappointing, while the stopping result lets you keep an early success.
After several disappointing rolls, return to your original limit. CHALLS's three-Human streak shows how quickly attempts can disappear while the result stays the same. Read the displayed pity progress separately, and save the remaining tokens when the session reaches your chosen stopping point.
Before continuing, ask:
- Is the current result already useful for my goal?
- Did the last code actually add attempts, or was it rejected?
- Am I spending a race attempt rather than a grimoire spin?
- Have I reached the limit I set before the session?
Finally, keep ordinary progression moving. The official book system provides spells at Book Levels 10 and 20, while awakening develops the grimoire further. Those goals remain available even when race luck is poor. A disappointing reroll session does not mean the account has no productive next step.
Clover Legends race reroll choices work best when they serve a build you understand. Use eligible rewards, inspect one outcome at a time, and stop when the result or the budget says to stop. That is more useful than treating every spare attempt as something that must be consumed immediately.
Race Reroll FAQ
Can a Clover Legends race reroll return the same race?
Yes. CHALLS's September walkthrough visibly returns Human on three consecutive attempts. A consumed attempt does not guarantee a different name or a stronger boost.
Does rerolling let me keep my previous race?
The reroll guide describes replacing the current race, not building a freely selectable collection. Treat the existing result as something you are choosing to give up rather than assuming you can revert after seeing the next outcome.
Are REROLL10K and NEWRACE guaranteed to work?
They appear in the dated published code list with five rerolls each. Availability and previous account redemption still matter. Count the reward only after the game's claim response confirms it.
Do race rerolls change my magic book?
No. Race outcomes and grimoire rolls are separate. Use the race panel for character boosts and the grimoire system for magic acquisition and book development; do not mix their currencies, counters, or expectations.